Tuesday, September 19, 2006

How To Break 80

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1) The Correct Takeaway
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Poor takeaways cause bad shots. In fact, they cause nearly as many bad shots as poor set-ups do, probably more. But practice and a special drill eliminate this major swing fault for good.

Many weekend players take the club away with their arms only, while their lower body lags. This "disconnect" throws the rest of the swing off, forcing you to compensate in other segments of the swing. If you can't, your shot goes awry.

The key to a good takeaway is taking the club back with your hands, arms, and body unified, starting the swing off properly. For most golfers the tendency is to start the backswing with the arms so it is helpful to imagine the backswing being "kickstarted" by the shoulders rather than the arms to get them rotating properly. The drill below ingrains the correct takeaway in your swing. You may have read or heard of this drill by other names, but I call it the:

Belly Button Drill
Select a club from your bag. Put the butt end of the club against your belly button and extend your arms down the shaft. Grip the shaft as you normally would grip the handle of the club. Now make your back swing, retaining the right angle formed by the shaft and your body intact. This keeps the club, your arms, and your body moving together.

Once you get to about one-third of the way through your swing, the club naturally separates from your torso, at which point you should point the butt end of the club at the ball. At the top of the backswing, the club should start pointing at an imaginary line running parallel to the target line. It should still be pointing at the line at the top of the swing

This drill creates the feel of a one-piece takeaway. Once you've ingrained that feeling, you'll hit fewer bad shots, even if you only play once a week.

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2) Hitting Long Iron Shots That Stick and Won't Roll

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Ever hit an approach shot with a long iron only to have it hit the green and skip past the hole? Being able to hold a green with your long iron approach shots, or any other shot for that matter, is a must, if you want to break 80, 90, or even 100.

A key to holding a green with a long iron approach shot is backspin. It works best as a "stopper" when the green is somewhat soft and contains some moisture. When a green is hard, dry, and slick, however, the ball often skips forward a long way on landing, even when spinning heavily, so check out the green before hitting your approach shot.

Here are 5 other keys to hitting shots that hold the green:

  • Play the ball a little farther forward
  • Position the hands even with the ball
  • Open the clubface slightly
  • Swing under with the body
  • Release the hands freely through impact

    Holding the green starts at address. Position the ball a little farther forward in relation to your feet, and place your hands even with, or slightly behind, the ball. Open the clubface slightly to take advantage of the club's loft. All of this puts your head a little farther back than normally, which is where you want it to be.

    Swing the club pretty much as normal, although maybe a little more upright, if you really want to deaden the ball on landing with a touch of fade spin. Swing under, not around, your body, releasing the clubhead freely with your hands but without the right hand climbing over the left until well beyond impact. When I say swing "under" I mean that your swing plane is going to be a tad more upright than flat or "around."

    Next time you're at the practice range, pick out a shot and then try hitting it with a few shots. After hitting six shots, try doing the same thing with another club. Keep working on this until you have it down pat.

    This technique works well with long irons and short irons, which are somewhat easier to hit when it comes to approach shots that hold the green. Regardless of the club, holding the green with your approach shots is critical if you really want to slash your golf handicap.

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    3)
    Correcting "Pulled" Shots
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    Pulling the ball is a common swing fault. It comes from swinging the club on an out-to-in swing path. If it's closed (or square), you'll pull. If it's open, you'll slice. To eliminate pulling, first swing the club on an in-to-out swing path and second, change the position of the clubface through impact.

    Here are some suggestions on how to make these changes.

  • Strengthen your grip
  • Close your body alignment
  • Close the clubface slightly
  • Straighten your right arm early
  • Encourage your right arm to cross over at impact

    You can eliminate pulling by trying one, all, or a combination of the 5 tips. It's often a case of trial and error but the cure is here somewhere. Good Luck.

  • Hit Them Straight,
    JJ

    Wednesday, September 13, 2006

    Master Your Wedge

    You are close to the green.
    Five yards from the fringe, even.
    Grab a club and chip away.

    Not so fast skippy :-)

    Before you hit your shot you need to
    look at three things before you choose your club.

    1: What is between you and the green?

    2: What is between you and the pin?

    3: How far is it to your target landing area?

    Let's look at each of these factors.

    If you have played a bit of golf on a few
    different courses, you now know that the area
    around the green is not always a nice
    flat safe place to chip from.
    In fact, many greens are 'protected' so you are
    forced to hit a good shot from the right
    approach in order to tame it.

    Alas, many of us don't have the control to
    choose exactly how we get close to the green.
    We are just happy we are close :-)

    You will also find that greens have sand,
    trees, walls, hills, slopes, and water
    surrounding them.
    (makes you want to have a little chat with
    the golf course designer, eh?)

    So make a mental note of what terrain is
    between you and the green.

    Hold that thought.

    Now look at the green.

    They ain't all round. They ain't all flat.
    They move the pin all over the place.
    Where is the pin relative to you.
    Is it right close to your edge or is
    it waaaaay at the other end?
    Is there a slope up or down? Or two tiers?
    Is there even a straight line between you
    and the green or is the pin around a corner?

    Here is where you have to make your
    first decision. Lob or roll?

    As an example. You are 5 feet from the fringe,
    the pin is 30 feet away at the other end
    of a flat green. You can safely hit
    a long iron over the 5 feet and let the ball
    roll the distance to the pin.

    Getting the distance right is your goal here.

    Or. You are 5 feet away from the fringe and
    the pin is 4 feet away from that.
    A long iron won't work here since you'll roll
    well past the pin.
    You need to hit the ball up in the air and plan
    for no roll. This is the time you need to be comfortable
    with a 60 degree lob wedge.

    Every approach shot you make from around the
    green think about these factors.

    What if you are 5 feet away from the fringe
    and the pin is 10 feet away on a green
    that slopes away from you.

    Getting the ball rolling on that surface
    will sent it well past the hole so a long iron
    chip won't be a good choice.

    Once you have this decision made, the next step
    is to pick your target landing zone.

    Look at it. Make a mental note of it.

    And plan to hit your shot into it.

    If it is 3 feet or 30 yards away.

    You must see the spot.

    Imagine you are putting from that spot.
    What will the ball do? Break left or right?
    Pick up speed? Stop cold.

    Now you are set to hit your shot.

    You'll have better luck if you think
    these thoughts before you even hit the shot.
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    Hit em straight!
    JJ

    Woods opens world against Micheel

    LONDON, England -- Tiger Woods will face fellow-American Shaun Micheel in the first round of the World Match Play Championship at Wentworth on Thursday.

    World number one Woods is bidding to extend his spectacular winning streak to six successive tournaments.

    New Zealand's Michael Campbell begins the defense of his title against Simon Khan

    The first round pairings have also thrown together European Ryder Cup team-mates Colin Montgomerie and David Howell.

    New world number two Jim Furyk starts against Ryder rival Robert Karlsson.

    Woods lost in the final to his close friend Mark O'Meara in his only previous appearance at Wentworth in 1998.

    If the world number one beats 2003 U.S. PGA champion Micheel, he will meet Briton Luke Donald or Tim Clark of South Africa in the quarterfinals.

    South African Ernie Els starts his quest for a record seventh World Match Play trophy by taking on big-hitting Argentine Angel Cabrera.

    The elite 16-man field will be chasing the richest first prize in golf, one million pounds ($1.87 million).

    Draw for 36-hole matches (prefix number denotes seedings; tee off times local (GMT + 1):

    1-Michael Campbell (New Zealand) v 16-Simon Khan (Britain)

    Tee off times 0736 & 1206

    8-David Howell (Britain) v 9-Colin Montgomerie (Britain)

    0748 & 1218

    5-Retief Goosen (South Africa) v 12-Paul Casey (Britain)

    0800 & 1230

    4-Adam Scott (Australia) v 13-Mike Weir (Canada)

    0812 & 1242

    3-Jim Furyk (U.S.) v 14-Robert Karlsson (Sweden)

    0824 & 1254

    6-Ernie Els (South Africa) v 11-Angel Cabrera (Argentina)

    0836 & 1306

    7-Luke Donald (Britain) v 10-Tim Clark (South Africa)

    0848 & 1318

    2-Tiger Woods (U.S.) v 15-Shaun Micheel (U.S.)

    0900 & 1330